|
Author |
Thread Statistics | Show CCP posts - 70 post(s) |

Callic Veratar
Power of the Phoenix
169
|
Posted - 2012.03.28 18:49:00 -
[1] - Quote
I'm looking at the carriers and dreadnoughts and comparing them to the super carriers and titans. There seems to be one key module missing between the pairs of ships
- Carriers have Triage Module - Dreadnoughts have Siege Module
What about the idea of adding an equivalent Suepr Module for the Titan and Super Carrier:
Nerf the base ships - Cut Capital Weapon damage bonuses by 50% - Cut Super Carrier Fighter/Bomber damage bonuses by 50% - Drop E-War Immunity - Cut Shields, Armour, and Structure by 50%
Add in the 5 minute Strontium-fueled module: - Enables E-War Immunity - Disables Jump Drive - 100% bonus to Shields, Armour, and Structure - 100% bonus to Capital Weapon damage - 100% bonus to Fighter/Bomber damage |

Callic Veratar
Power of the Phoenix
170
|
Posted - 2012.03.29 19:20:00 -
[2] - Quote
gfldex wrote:CCP Greyscale wrote:(My current favored implementation of a spool-up timer is just to tie spool length to jump distance, so if you want a fast hot-drop you have to base your caps nearby, which in turn makes it at least reasonably possible in principle to scout them. It's not a quick enough change to get it into Escalation, though.) Is that the working title or do you have to kill us now? An a different note, will jumping be cancel able while spooling up?
I'd like to think it'd be implemented like the current align/warp system. You can tell your ship to jump, where it'll spool and jump immediately (cancelling as long a you're still spooling). Alternately, a fleet can all spool their jump drive and warp together as long as the cyno remains lit for the duration. |

Callic Veratar
Power of the Phoenix
174
|
Posted - 2012.04.03 16:35:00 -
[3] - Quote
I mentioned a while ago the idea of a fuelled module for Titans and Supercarriers that both enables EWAR immunity and disables jumping/warping, plus other potential benefits.
That being said, EW immunity seems to be off the table for now. The changes seem good, especially if it applies to all ships and not just caps. I always found it ridiculous that destroyers in missions are minor annoyances. |

Callic Veratar
Power of the Phoenix
176
|
Posted - 2012.04.17 17:30:00 -
[4] - Quote
Kralin Ignatov wrote:what will the new_attribute be on other guns / ships? Or will this be capital specific?
Supposed to be titans only for now, but I would love to see something to the effect of:
Titan = 2000 Capital = 1200 Battleship = 700 Battlecruiser = 400 Cruiser = 100 Destroyer = 50 Frigate = 20 |
|
|
|